Technical Animation Showcase 2026
Showcase of work accomplished on Glassbreakers: Champions of Moss and an unannounced project while at Polyarc Games.
I was primarily responsible for rigging and skinning all twelve champions featured in the game’s roster as well as their unlockable mesh variants.
Kyle Dimalanta
Kyle is a Technical Animator with a focus on character rigging and animation in Maya and game development experience in Unreal Engine and VR/XR. A data analyst in a previous life, Kyle made a career transition to game dev with a desire for a more creative output. He is driven to collaborate with other artist and continue learning new technologies.
Kyle has three senior fur babies - a Border Collie/Black Lab mix named Zoey, a Pomeranian named Maddox, and a Siamese cat named Totoro.
Contact Me
kyle.dimalanta@gmail.com